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Maya ornatrix
Maya ornatrix








maya ornatrix maya ornatrix

With the tool activated, click and drag on the character's surface mesh to draw an arrow on the surface, this arrow will be used by the Surface Comb operator to deform the hair depending on some user defined properties.

maya ornatrix

This tool is located in the Ornatrix shelf. Use the Edit Sinks tool to add and edit sinks. These are arrows that you can draw on the surface mesh to direct the hair along the surface. When Surface Comb operator is added you will not see any changes on your hair object until you start adding Sinks. It can be used to style large number of hairs at a macro level by using directional vectors to specify their flow and a curve to define their shape relative to the distribution surface. Surface Comb node is designed to procedurally define the shape and orientation of character fur along a surface. The groom changes when moving the vertices on the distribution surface.Clumps disappear when reloading the scene.Unable to manipulate guides roots using the transformation tools.Guide Shape Changes After Duplicating a Part of Base Mesh.Strands Flipping on a Deforming Base Mesh.Guides or Hair are not Displayed in Viewport.Creating hair, beard, eyelashes and eyebrows.Making-of Someone (Facial hair breakdown).Controlling Parameters with Mesh Vertex Colors.










Maya ornatrix